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Conflicting Goals: Competing Strategies
FYPR 004-02

MWF 11-11:50, 333 Swords Hall
Prof. David Damiano, 341 Swords Hall, 793-2476
e-mail: dbd@math.holycross.edu or damiano@holycross.edu
Office Hours: MWF 10-11 AM and T 1-2 PM and by appt.
September 1, 1999

The Program

This year the First-Year Program (FYP) is shaped by the theme:

When self encounters other, how then shall we live?
While the theme is intended to be a touchstone for the program, it is deliberately open to many interpretations. There is no single way to think about the theme, our relationship to it or how you and I might respond to it. Indeed, it is the hope of the FYP faculty that our understanding of the theme will evolve and deepen as we return to it throughout the year. The entire program can be seen as year-long conversation among the students and faculty. Its success, in large part, will be measured by our collective willingness to engage the theme through our common experiences. This requires that we be open to new ideas and fresh points of view at the same time that we develop our ability to think about them critically. This also holds true for the FYP faculty, since they are also engaging the theme and most of the common readings for the first time. The FYP seminars will enable us to address thematic questions from different discipline- based perspectives and, in turn, will give us an unusual opportunity to reflect on these disciplines from a broader perspective that transcends the traditional divisions between areas of knowledge.

The co-curricular component will consist of a variety of activities that take place outside of class, including plays, concerts, lectures, movies, field trips, and events and discussions in Hanselman, the residence hall for all FYP students.

Conflicting Goals: Competing Strategies

The discipline-based work in this seminar concerns the branch of mathematics known as game theory. Roughly speaking, game theory is a collection of algebraic methods for the analysis of transactions between two or more players in a game. A game could be a game in the everyday sense of board games or card games, but it is more likely to be a situation in which the players have a short list of strategies that they pursue to obtain a goal. For example, the players might be two companies competing to control a market for a product that each manufactures. Each company might have to choose among several strategies, but the outcome is determined by the combined effects of the chosen strategies on the market.

In the first semester we will consider two different categories of games. First we will consider zero-sum games. These are games in which the interests of the players are strictly opposed so that the payoff to the winner is equal to the loss of the opponent. These games might be considered as models of situations of pure conflict. Later in the semester we will consider more complicated games in which the payoffs and losses for outcomes do not add to zero. These games are called non-zero-sum games. As we analyze these games we will have to consider whether each player will work simply for their own best outcome or whether cooperation between the players would allow for a better common solution.

Since the initial mathematical development of game theory in the 1940's and early 1950's, it has been applied in an array of disciplines, including anthropology, biology, economics, philosophy, political science, psychology, and sociology. Indeed, claims have been made for the ability of game theory to explain a bewildering variety of activities and behaviors. We will spend time this semester investigating some of these claims with goal of deciding for ourselves what we can learn from applying game theory to interactions between self and other.

The Classroom

In addition to lectures, we will have discussions involving the entire class, and we will regularly break up into assigned groups of 3-4 students and use a ``small group'' discussion format. The primary goals of these sessions are to have more people actively involved in the discussion and to promote peer learning. We will often take a ``discovery'' approach rather than a traditional ``lecture/read the text'' approach. It will be important for us to free ourselves from the constraints imposed by thinking of mathematical problems as things to do after reading a section of a text or attending a lecture. Both the general emphasis on discussion and the particular emphasis on the discovery method mean that you will have ample opportunity to be active participants in the class and, more importantly, in developing your own understanding and insights into the subject matter.

FYP Journals

As part of the course requirements, you will have to keep an academic journal. This is not a personal diary or log of classroom activities, but rather a place for you to reflect on discussions and activities related to the program or current events on and off campus in light of the program. You might use it to continue a discussion we began in class, to react to a lecture or film you saw, in connection with the program or in another context, or to make connections between the class material and material from other classes. You should think of this as a public document, which I will be reading and which you should be willing to show to members of the class. I will often suggest topics for journal entries. In addition, you will be required to write entries on a number of the common events, which will be determined as the semester progresses. As a general rule, you must make at least two journal entries each week. I will collect the journals once a week, usually on Fridays, and will make written comments and pose questions for further thought. I will be reading your journals for content and not style. Nonetheless, you should take care with your writing as others will be reading it on occasion. An overall evaluation of your journal will be part of your final grade, but I will not grade individual entries.

Assignments and Grading

There will be four types of regular assignments during the semester, the FYP journals (described above), 2 papers of 3-5 pages concerning the common readings (due Friday, September 17 and Monday, October 18), individual game theory assignments, and collaborative game theory assignments based upon the small-group work in class. There will also be an in-class mid-term exam in on Monday, October 4 and take-home final exam during the exam period. The format of the final exam will be announced later in the semester.

Note that the Class Participation component includes attendance at co-curricular events. There will be an average of one event per week. It is strongly recommended that you attend as many of the events as possible. Attendance is mandatory at the events that are central to the program or to this class. The co-curricular events will be discussed in class. A list of events that have been scheduled is given at the end of the syllabus.

Grading Scheme:

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Texts:

The following texts are required texts for the first semester. These are available in the College Bookstore in the Hogan Campus Center. Additional material will placed on reserve in the Science Library on the first floor of Swords Hall.

Common Readings: Texts for Conflicting Goals: Competing Strategies:

Schedule of Readings

The common texts should be read by the first day they are discussed in class. Particular readings in Straffin and Méro will be assigned weekly.

Schedule of Events and Activities as of September 1:




Wed Sep 1 09:52:49 EDT 1999